What is NETlab?
1
Research
The aim of NETLab is to study new communication technologies and their impacts on digital communication ecosystems. NETLab contributes the field by publications, national/international projects and organizing scientific meetings.
2
Connect
We believe that scientific research should not be restricted to academic publications. For this NETlab adapts and share academic publications according to dynamics of the internet and social media platforms. Within this frame netlab.media is designed as a web based digital platform, joining researchers and scientific knowledge from various disciplines. Through this ideal NETlab aims to form a connection among fields of research.
3
Education
NETLab provides technological consulting and organizes trainings on the use of new media technologies and social media content production for educational, governmental and non-governmental institutions. NETLab cooperates with universities, research institutes, governmental bodies and non-governmental organizations. NETlab produces informative and educative digital contents and distributes them via open access digital platforms.
4
Production
NETlab develops contents for internet and virtual reality platforms, produces digital contents for R&D studies and designs digital extensions of science projects on new media ecosystem.
What do we do?
- Video interviews and educational videos
- Multimedia contents for digital platforms
- Digital storytelling
- Digital communication strategies
- Data visualisation
- Motion graphic animation and computer generated imageryilgisayar üretimli imgeleme
- contents for virtual reality platforms
- Digitization of historical documents, photographies, negatives and dias
Working Groups
Media Archeology
It is an interdisciplinary working group that deals with the history of communication research in the context of art, science and technology. It examines past theories and approaches to conducts future research. In this context media archeology is part of new media studies.
Digital Game - eSports
Research game and toy culture. In parallel with the developments in the field of computer and internet technology, the global digital game industry has created a rapidly growing online game ecosystem. In this context, digital game research group, focuses on topics such as game industry, digital parenting, stereotypes, internet of toys and e-sports.
Social Media
Examines the role of social media from a broad perspective, including advertising, commodification, surveillance, advocacy, social movements, political participation and academic use. Social Media research group also analyze the impact of social media on journalistic practices. In this context, it focuses on revealing the effects of social media and analyzing it in depth in the process of collecting, producing and distributing news.
Data Visualization
It is a research and design group that provides content to scientific video ecosystem. It aims to investigate and visualize databases. In this context, NETlab is designing graphical images and animations and transferring complex digital media on new media platforms. NETlab primary objectives are to publish video abstracts of scientific articles and to increase the prevalence of these researches in the social media environment.
Free Software
The research group creates software-based roadmaps to allow scientists to examine complex ecosystems with the most accurate tools, especially in research conducted in the new media environment. It examines new and alternative free software that can be used in the production of digital content and organizes trainings in order to promote its use.
Digital Inequalities
The working group aims to examine the phenomenon of digital inequality in the daily life practices
Digital Storytelling
Digital storytelling, is used for social participation, community building, social awareness. It is also used as a method of supporting the therapy of traumatic events. Digital storytelling workshops provide an informal learning environment for the development of digital literacy levels, while allowing participants to circulate their personal narratives.
New Media and Ethics
The opaque nature of algorithms also affects users' usage practices on the interface and the work of researchers who analyze these usage experiences as "data". The main issue here is that platforms generate value through the sharing of people's usage experiences. Just like platforms, researchers use the data of users on platforms to find answers to their own questions and problems. This is where research ethics come into play.